Abstract | ||
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This article presents a new and effective method for parallel octree culling and sorting for multicore systems, using counting sort and based on a new balancing algorithm, called adaptive delayed static balancing. The adaptive nature of the method is governed by a dynamic split level that can adjust the algorithm to new camera positions, keeping a well-balanced workload among the processors. This article also introduces the concept of n-dimensional resource space as a discrete Euclidean space. This work presents a simple and effective thread management system, called MinTMS. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1145/1658866.1658878 | Computers in Entertainment (CIE) - SPECIAL ISSUE: Games |
Keywords | Field | DocType |
new camera position,discrete euclidean space,n-dimensional resource space,dynamic split level,parallel culling,effective thread management system,adaptive nature,new balancing algorithm,parallel resource sorting,effective method,adaptive static balancing,real-time rendering,multicore system,static balancing,euclidean space,management system,real time rendering | Counting sort,Culling,Real-time rendering,Computer science,Effective method,Workload,Parallel computing,Euclidean space,Sorting,Octree,Distributed computing | Journal |
Volume | Issue | Citations |
7 | 4 | 0 |
PageRank | References | Authors |
0.34 | 5 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lucas Machado | 1 | 0 | 1.01 |
Bruno Feijó | 2 | 200 | 29.85 |