Title
Learning Character Behaviors Using Agent Modeling in Games
Abstract
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinforcement learning (RL) algorithm, ALeRT-AM, that includes an agent-modeling mechanism. We implemented this algorithm in BioWare Corp.'s role-playing game, Neverwinter Nights to evaluate its effectiveness in a real game. Our experiments compare agents who use ALeRT- AM with agents that use the non-agent modeling ALeRT RL algorithm and two other non-RL algorithms. We show that an ALeRT-AM agent is able to rapidly learn a winning strategy against other agents in a combat scenario and to adapt to changes in the environment.
Year
Venue
Keywords
2009
AIIDE
reinforcement learning
Field
DocType
Citations 
Computer science,Artificial intelligence,Error-driven learning,Machine learning,Reinforcement learning
Conference
3
PageRank 
References 
Authors
0.41
8
2
Name
Order
Citations
PageRank
Richard Zhao1154.15
D. Szafron21579210.88