Title
Approximate ambient occlusion for dynamic scenes using the GPU
Abstract
Ambient occlusion has been tackled in many different ways to inculcate realism into renderings. Ambient occlusion is a crude approximation to global illumination. But performing a full global illumination in real-time has turned out to be computationally expensive. Combined with local rendering models, ambient occlusion can produce renderings which have increased realism.
Year
DOI
Venue
2010
10.1145/1836845.1836971
SIGGRAPH Posters
Keywords
DocType
Citations 
different way,crude approximation,dynamic scene,ambient occlusion,full global illumination,local rendering model,global illumination,approximate ambient occlusion,real time
Conference
0
PageRank 
References 
Authors
0.34
1
2
Name
Order
Citations
PageRank
Shailen Agrawal1131.94
Subodh Kumar252749.65