Repeated Burst Error Correcting Linear Codes Over GF(q); q = 3. | 0 | 0.34 | 2018 |
A Parallel TSP-Based Algorithm for Balanced Graph Partitioning | 0 | 0.34 | 2017 |
The Unicorn Runtime: Efficient Distributed Shared Memory Programming for Hybrid CPU-GPU Clusters. | 0 | 0.34 | 2017 |
Immersive environment for robotic tele-operation | 0 | 0.34 | 2015 |
ProSteal: A Proactive Work Stealer for Bulk Synchronous Tasks Distributed on a Cluster of Heterogeneous Machines with Multiple Accelerators | 1 | 0.35 | 2015 |
A vectorization framework for constant and linear gradient filled regions | 2 | 0.65 | 2015 |
A Scheduling and Runtime Framework for a Cluster of Heterogeneous Machines with Multiple Accelerators | 6 | 0.43 | 2015 |
Remote health monitoring system for detecting cardiac disorders | 1 | 0.36 | 2014 |
Compression of Noisy Depth Image using Planes | 0 | 0.34 | 2014 |
Simulation and Rendering of Pitting Corrosion | 0 | 0.34 | 2014 |
Product of tracking experts for visual tracking of surgical tools | 7 | 0.48 | 2013 |
Accurate and efficient rendering of detail using directional distance maps | 0 | 0.34 | 2012 |
Online point-cloud transmission for tele-immersion | 3 | 0.42 | 2012 |
Vote based correspondence for 3D point-set registration | 1 | 0.35 | 2012 |
Accurate reconstruction of engineered models with surfaces of revolution | 0 | 0.34 | 2012 |
Efficient Analytical Integration Of Single Scattering Function | 0 | 0.34 | 2011 |
Illustrative rendering of historical artifacts | 0 | 0.34 | 2011 |
Realtime forest animation in wind | 3 | 0.44 | 2010 |
Virtual chaotic traffic simulation | 0 | 0.34 | 2010 |
Approximate ambient occlusion for dynamic scenes using the GPU | 0 | 0.34 | 2010 |
Explosion Simulation Using Compressible Fluids | 0 | 0.34 | 2008 |
Geometry engine optimization: cache friendly compressed representation of geometry | 10 | 0.54 | 2007 |
VLOD: high-fidelity walkthrough of large virtual environments. | 14 | 1.57 | 2005 |
Hardware-compatible vertex compression using quantization and simplification | 14 | 0.66 | 2005 |
Compressing large boolean matrices using reordering techniques | 46 | 2.22 | 2004 |
On the Visualization of Time-Varying Structured Grids Using a 3D Warp Texture | 0 | 0.34 | 2004 |
iClay: Digitizing Cuneiform | 6 | 0.91 | 2004 |
Seamless texture atlases | 37 | 1.46 | 2004 |
Design And Development Of The First Single-Chip Full-Duplex Oc48 Traffic Manager And Atm Sar Soc | 3 | 0.59 | 2003 |
Digital Preservation of Ancient Cuneiform Tablets Using 3D-Scanning | 6 | 0.59 | 2003 |
ISOSLIDER: a system for interactive exploration of isosurfaces | 4 | 0.44 | 2003 |
Budget sampling of parametric surface patches | 3 | 0.37 | 2003 |
Subsethood based adaptive linguistic networks for pattern classification | 7 | 0.89 | 2003 |
Subsethood-product fuzzy neural inference system (SuPFuNIS) | 72 | 2.67 | 2002 |
Interactive visualization of unstructured grids using hierarchical 3D textures | 16 | 0.86 | 2002 |
View-dependent adaptive tessellation of spline surfaces | 6 | 0.60 | 2001 |
Efficient perspective-accurate silhouette computation and applications | 14 | 0.99 | 2001 |
Robust Incremental Polygon Triangulation for Fast Surface Rendering | 2 | 0.54 | 2000 |
Efficient perspective-accurate silhouette computation | 11 | 1.14 | 1999 |
Hierarchical back-face computation | 36 | 4.50 | 1999 |
RSVP: A Geometric Toolkit for Controlled Repair of Solid Models | 24 | 1.13 | 1998 |
Speeding up program execution using reconfigurable hardware and a hardware function library | 5 | 0.55 | 1998 |
Benchmarking Technology for Configurable Computing System | 1 | 0.55 | 1998 |
Multiobjective Search Based Algorithms for Circuit Partitioning Problem for Acceleration of Logic Simulation | 2 | 0.47 | 1997 |
Repairing CAD models | 54 | 4.32 | 1997 |
Back-face computation of polygon clusters | 1 | 0.39 | 1997 |
Accelerated walkthrough of large spline models | 15 | 0.78 | 1997 |
Interactive display of large solid models for walkthroughs. | 1 | 0.36 | 1996 |
Scalable parallel algorithms for interactive visualization of curved surfaces | 1 | 0.37 | 1996 |
The power of coherence: fast tessellation of surfaces | 0 | 0.34 | 1996 |