Title
An Improved Study Of Real-Time Fluid Simulation On Gpu
Abstract
Taking advantage of the parallelism and programmability of GPU, we solve the fluid dynamics problem completely on GPU. Different from previous methods, the whole computation is accelerated in our method by packing the scalar and vector variables into four channels of texels. In order to be adaptive to the arbitrary boundary conditions, we group the grid nodes into different types according to their positions relative to obstacles and search the node that determines the value of the current node. Then we compute the texture coordinates offsets according to the type of the boundary condition of each node to determine the corresponding variables and achieve the interaction of flows with obstacles set freely by users. The test results prove the efficiency of our method and exhibit the potential of GPU for general-purpose computations. Copyright (C) 2004 John Wiley Sons, Ltd.
Year
DOI
Venue
2004
10.1002/cav.16
COMPUTER ANIMATION AND VIRTUAL WORLDS
Keywords
Field
DocType
graphics hardware, GPLF, programmability, NSEs, fluid simulation, real-time
Boundary value problem,Graphics hardware,Computer science,Simulation,Scalar (physics),Communication channel,Fluid dynamics,Grid,Computation,Navier–Stokes equations
Journal
Volume
Issue
ISSN
15
3-4
1546-4261
Citations 
PageRank 
References 
29
1.84
18
Authors
3
Name
Order
Citations
PageRank
Enhua Wu1916115.33
Youquan Liu215213.46
Xue-Hui Liu325626.39