Name
Affiliation
Papers
XUE-HUI LIU
Chinese Academy of Sciences
46
Collaborators
Citations 
PageRank 
53
256
26.39
Referers 
Referees 
References 
581
918
613
Search Limit
100918
Title
Citations
PageRank
Year
Incremental collision-free feathering for animated surfaces.00.342017
Adaptive level set for fluid surface tracking00.342015
Cute Balloons with Thickness.00.342015
An Efficient Feathering System with Collision Control10.362015
Multiphase surface tracking with explicit contouring20.352014
Dynamic BFECC Characteristic Mapping method for fluid simulations20.362014
Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations00.342014
Multi-resolution Shadow Mapping Using CUDA Rasterizer00.342013
Coherence-enhancing line drawing for color images20.372013
Multi-layer screen-space ambient occlusion using hybrid sampling00.342013
Accurate and efficient cross-domain visual matching leveraging multiple feature representations10.342013
Interactive coupling between a tree and raindrops20.372012
Abstract line drawings from photographs using flow-based filters.20.362012
Colorization using the rotation-invariant feature space.80.522011
Real-time coherent stylization for augmented reality80.532010
Fast soft shadow by depth peeling10.362010
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects311.462010
Coherent depth test scheme in FreePipe10.392010
Practical hybrid pre-filtering shadow maps00.342009
CUDA renderer: a programmable graphics pipeline10.362009
Bucket depth peeling00.342009
Single pass depth peeling via CUDA rasterizer110.982009
A Fast Method for Real-time Computation of Approximated Global Illumination00.342009
Efficient depth peeling via bucket sort291.892009
Practical hybrid pre-filtering shadow maps.00.342008
Mesh Deformation Under Skeleton-Based Detail-Preservation00.342007
Variable-Code-Mode-Based Connectivity Compression for Triangular Meshes10.482007
Simulation and interaction of fluid dynamics30.432007
Stable and efficient miscible liquid-liquid interactions90.502007
Simulation Of Miscible Binary Mixtures Based On Lattice Boltzmann Method191.082006
View-dependent refinement of multiresolution meshes using programmable graphics hardware100.592006
Perception-Guided simplification for real time navigation of very large-scale terrain environments00.342006
Simulation of Fluid Dynamics and Interactions10.342006
Interactively rendering dynamic caustics on GPU10.362006
Interactive transmission of highly detailed surfaces00.342005
Dynamic LOD on GPU.201.332005
Recovery of material under complex illumination conditions20.372004
Real-time 3D fluid simulation on GPU with complex obstacles392.712004
P-quadtrees: a point and polygon hybrid multi-resolution rendering approach10.362004
An Improved Study Of Real-Time Fluid Simulation On Gpu291.842004
Accelerated backward warping10.362003
Feature-based visibility-driven CLOD for terrain50.572003
A hybrid representation of environment models in image-based real time walkthrough60.462002
Point representation augmented to surface reconstruction in image-based VR10.362002
A hybrid method of image synthesis in IBR for novel viewpoints60.512000
An image-based virtual reality prototype system00.341998