Abstract | ||
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Abstract: In this paper, we present a human-like non-photorealistic rendering approach. A typical process of how human engineers learn to paint technical illustration is as follows: At first they are trained on how to paint separate primitives such as cubes and spheres, and accordingly accumulate the empirical drawing principles and skills during their continuous practices, and finally they can freely express complicated shapes and engineering information in their illustrations by composing the related primitives' drawings. We manage to mimic this human-like approach by embedding established illustration rules into primitives' lighting models and its drawing algorithms, and implement it in an illustration system-RETOUCH. |
Year | DOI | Venue |
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2001 | 10.1109/CGI.2001.934695 | Computer Graphics International |
Keywords | Field | DocType |
continuous practice,human-like non-photorealistic rendering approach,human-like approach,empirical drawing principle,technical illustration,engineering information,illustration rule,drawing algorithm,complicated shape,illustration system-retouch,shape,pipelines,surface texture,painting,non photorealistic rendering,weed management,lighting,art,engineering drawings,assembly | Computer vision,Embedding,Technical Presentation,Technical illustration,Computer science,Artificial intelligence,Rendering (computer graphics) | Conference |
ISSN | ISBN | Citations |
1530-1052 | 0-7695-1007-8 | 0 |
PageRank | References | Authors |
0.34 | 9 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Weidong Geng | 1 | 162 | 21.81 |
Monika Fleischmann | 2 | 0 | 0.34 |
Hongfeng Yu | 3 | 611 | 39.24 |
Yunhe Pan | 4 | 1223 | 84.09 |