Title
P-quadtrees: a point and polygon hybrid multi-resolution rendering approach
Abstract
Point and polygon representations have their respective merits in rendering objects. In this paper, we propose a novel hybrid multi-resolution approach, PQuadtrees, to efficiently render highly detailed objects. PQuadtrees are constructed from geometry images. Both point and polygon are tightly integrated into a uniform structure. While traversing the P-Quadtrees in rendering, the part of surface that face the viewer can be rendered by coarser quad mesh to reduce the numbers of rendering primitives. The shading details can be enhanced by hardware accelerated normal mapping. The view dependent LOD selects the finer hierarchy on silhouette, which is rendered by points. The rendering of large-scale model is greatly accelerated while the visual effect both at the surfaces and the silhouette is guaranteed.
Year
DOI
Venue
2004
10.1109/CGI.2004.1309238
Computer Graphics International
Keywords
Field
DocType
shading detail,finer hierarchy,geometry image,enhanced byhardware,atthe surface,renderedby coarser quad mesh,detailed object,polygon representation,polygon hybrid multi-resolution rendering,normal mapping,novel hybrid multi-resolution approach,graphics,hardware accelerator,acceleration,computer science,information geometry,data structures,hardware,multiresolution analysis,lod
Graphics,Computer vision,Polygon,Polygon mesh,Computer graphics (images),Silhouette,3D rendering,Real-time rendering,Computer science,Normal mapping,Artificial intelligence,Rendering (computer graphics)
Conference
ISSN
ISBN
Citations 
1530-1052
0-7695-2171-1
1
PageRank 
References 
Authors
0.36
10
4
Name
Order
Citations
PageRank
Junfeng Ji1312.62
Sheng Li213415.13
Xue-Hui Liu325626.39
Enhua Wu4916115.33