Abstract | ||
---|---|---|
We present a GPU-based beam-casting method for rendering implicit surfaces in real time with antialiasing. We use interval arithmetic to model the beams and to detect their intersections with the surface. We show how beams can be used to quickly discard large empty regions in the image, thus leading to a fast adaptive subdivision method. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1109/SIBGRAPI.2011.5 | SIBGRAPI |
Keywords | Field | DocType |
large empty region,gpu-based beam-casting method,interval arithmetic,beam casting implicit surfaces,real time,implicit surface,fast adaptive subdivision method,parallel algorithms,parallel algorithm,rendering | Volume rendering,Computer graphics (images),Real-time rendering,Computer science,Algorithm,Ray casting,Texture memory,Polygonal modeling,Rendering (computer graphics),Interval arithmetic,Tiled rendering | Conference |
Citations | PageRank | References |
1 | 0.36 | 9 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Francisco Ganacim | 1 | 1 | 0.70 |
Luiz Henrique de Figueiredo | 2 | 629 | 62.99 |
Diego Nehab | 3 | 743 | 42.58 |