Title
Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic
Abstract
We present a GPU-based beam-casting method for rendering implicit surfaces in real time with antialiasing. We use interval arithmetic to model the beams and to detect their intersections with the surface. We show how beams can be used to quickly discard large empty regions in the image, thus leading to a fast adaptive subdivision method.
Year
DOI
Venue
2011
10.1109/SIBGRAPI.2011.5
SIBGRAPI
Keywords
Field
DocType
large empty region,gpu-based beam-casting method,interval arithmetic,beam casting implicit surfaces,real time,implicit surface,fast adaptive subdivision method,parallel algorithms,parallel algorithm,rendering
Volume rendering,Computer graphics (images),Real-time rendering,Computer science,Algorithm,Ray casting,Texture memory,Polygonal modeling,Rendering (computer graphics),Interval arithmetic,Tiled rendering
Conference
Citations 
PageRank 
References 
1
0.36
9
Authors
3
Name
Order
Citations
PageRank
Francisco Ganacim110.70
Luiz Henrique de Figueiredo262962.99
Diego Nehab374342.58