Title
Traffic modeling of player action categories in a MMORPG
Abstract
In this paper we present a user action specific modeling of network traffic in a Massively Multiplayer Online Role-Playing Game (MMORPG). We have performed measurements for each of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat) and formed models based on the obtained traces. Models are implemented through modification of Distributed Internet Traffic Generator, and verified through comparison with real traffic. As a case study we use World of Warcraft.
Year
Venue
Keywords
2011
SIMUTools
massively multiplayer online role-playing,player combat,traffic modeling,user action specific modeling,real traffic,network traffic,internet traffic generator,player action category,case study,action category
Field
DocType
Citations 
Computer science,Internet traffic generator,Computer network,Multimedia
Conference
7
PageRank 
References 
Authors
0.44
22
3
Name
Order
Citations
PageRank
Mirko Suznjevic120516.97
Ivana Stupar2311.64
maja matijasevic325925.95