Name
Affiliation
Papers
MAJA MATIJASEVIC
university of zagreb
51
Collaborators
Citations 
PageRank 
65
259
25.95
Referers 
Referees 
References 
553
984
565
Search Limit
100984
Title
Citations
PageRank
Year
How to measure and model QoE for networked games?: A case study of World of Warcraft10.362019
Corrigendum to: "Cross-layer QoE-driven admission control and resource allocation for adaptive multimedia services in LTE" [J. Netw. Comput. Appl. 46(2014) 336-351].00.342016
Ant colony optimization for QoE-centric flow routing in software-defined networks40.682015
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games00.342015
Online Charging Based On Machine Context For M2m Communication In Lte10.342015
Application context based algorithm for player skill evaluation in MOBA games30.412015
Empirical QoE study of in-home streaming of online games100.572014
Analyzing the effect of TCP and server population on massively multiplayer games80.462014
Cross-layer QoE-driven admission control and resource allocation for adaptive multimedia services in LTE.140.962014
Q-Point: Qoe-Driven Path Optimization Model For Multimedia Services70.522014
Dissecting the protocol and network traffic of the OnLive cloud gaming platform100.572014
Urban crowd sensing demonstrator: Sense the Zagreb Air120.882014
Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth.10.352013
An Overview Of Online Charging In 3gpp Networks: New Ways Of Utilizing User, Network, And Service-Related Information40.502013
A model and software architecture for MMORPG traffic generation based on player behavior80.532013
Admission Control For Adaptive Multimedia Services Based On User And Service Related Knowledge10.372013
The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs.80.632013
Player behavior and traffic characterization for MMORPGs: a survey120.612013
Monitoring and analysis of player behavior in world of warcraft.10.352012
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic.20.372012
Introduction to the Special Section on Smart, Social, and Converged TV.00.342012
IPv6 deployment and transition plans in Croatia: Evaluation results and analysis30.412012
Improving distributed traffic generation performance by using IMUNES network emulator00.342012
Surveying the Social, Smart and Converged TV Landscape: Where is Television Research Headed?00.342012
Findings of the public consultation on network neutrality in Croatia: Report and analysis10.372011
Simulation based evaluation of dynamic resource allocation for adaptive multimedia services50.552011
MMORPG player behavior model based on player action categories160.682011
Traffic modeling of player action categories in a MMORPG70.442011
QoS-enabled IPv6 emulation environment based on the Open IMS Core00.342011
Towards assessment of IPv6 readiness, deployment and transition plans in Croatia20.722011
Why MMORPG players do what they do: relating motivations to action categories80.522010
Utility based model for optimized resource allocation for adaptive multimedia services30.492010
Agent-Based Framework for Personalized Service Provisioning in Converged IP Networks20.402009
MMORPG Player actions: Network performance, session patterns and latency requirements analysis371.482009
Modeling of a QoS Matching and Optimization Function for Multimedia Services in the NGN70.602009
Hack, slash, and chat: a study of players' behavior and communication in MMORPGs120.612009
An experimental evaluation of a QoS signaling API for network-aware multimedia applications in NGN00.342008
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft120.722008
Service Composition In Ims: A Location Based Service Example60.582008
A data specification model for multimedia QoS negotiation10.382007
Design of a QoS Signaling API for Advanced Multimedia Applications in NGN20.442007
End-to-End qos signaling for future multimedia services in the NGN40.672006
Personalized avatars for mobile entertainment20.392006
SWSD: a P2P-based system for service discovery from a mobile terminal10.372005
Improving search on WWW.HR web directory by introducing ontologies20.382005
MUVA: a flexible visualization architecture for multiple client platforms40.452005
Interactive visualization of grid monitoring data on multiple client platforms10.382005
Dynamic QoS Negotiation and Adaptation for Networked Virtual Reality Services70.782005
Design and evaluation of a multi-user virtual audio chat30.382003
Interconnection model for networked virtual reality applications10.391999
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