Abstract | ||
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Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium, we believe that time plays a more important role in both the usability and implementation of these systems. In this paper, we present a time design space, which we use to expose some of the challenges of developing computer music systems with time-based interaction. We describe and analyze the time-related issues we encountered whilst designing and building a series of interactive music exhibits that fall into this design space. These issues often occur because of the varying and sometimes conflicting conceptual models of time in the three domains of user, application (music), and engineering. We present some of our latest work in conducting gesture interpretation and frameworks for digital audio, which attempt to analyze and address these conflicts in temporal conceptual models. |
Year | Venue | Keywords |
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2005 | NIME | interactive music,conflicting conceptual model,temporal conceptual model,design space,time design space,data acquisition rate,interactive computer music system,time-based interaction,time-based medium,engineering computer music system,computer music system,data acquisition,conceptual model,computer music |
Field | DocType | Citations |
Conceptual model,Computer science,Gesture,Data acquisition,Usability,Music and artificial intelligence,Computer music,Human–computer interaction,Digital audio,Pop music automation,Multimedia | Conference | 1 |
PageRank | References | Authors |
0.42 | 11 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Eric Lee | 1 | 103 | 12.41 |
Jan Borchers | 2 | 1659 | 154.20 |