Title | ||
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Re-experiencing history in archaeological parks by playing a mobile augmented reality game |
Abstract | ||
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This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning).From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students' own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective. |
Year | DOI | Venue |
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2007 | 10.1007/978-3-540-76888-3_58 | OTM Workshops (1) |
Keywords | Field | DocType |
re-experiencing history,archaeological park,minimal investment,experimental study,archaeological visit,mobile augmented reality game,mobile system,ancient history,own cellular phone,effective technique,main novelty,slim architecture,archaeological site,mobile technology | Mobile technology,World Wide Web,Architecture,Computer science,M-learning,Augmented reality,Educational game,Novelty,Multimedia,Archaeology,Student learning | Conference |
Volume | ISSN | ISBN |
4805 | 0302-9743 | 3-540-76887-4 |
Citations | PageRank | References |
10 | 0.95 | 10 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Carmelo Ardito | 1 | 425 | 46.26 |
Paolo Buono | 2 | 346 | 25.68 |
Maria Francesca Costabile | 3 | 959 | 114.09 |
Rosa Lanzilotti | 4 | 326 | 34.41 |
Thomas Pederson | 5 | 337 | 44.80 |