Title
Re-experiencing history in archaeological parks by playing a mobile augmented reality game
Abstract
This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning).From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students' own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective.
Year
DOI
Venue
2007
10.1007/978-3-540-76888-3_58
OTM Workshops (1)
Keywords
Field
DocType
re-experiencing history,archaeological park,minimal investment,experimental study,archaeological visit,mobile augmented reality game,mobile system,ancient history,own cellular phone,effective technique,main novelty,slim architecture,archaeological site,mobile technology
Mobile technology,World Wide Web,Architecture,Computer science,M-learning,Augmented reality,Educational game,Novelty,Multimedia,Archaeology,Student learning
Conference
Volume
ISSN
ISBN
4805
0302-9743
3-540-76887-4
Citations 
PageRank 
References 
10
0.95
10
Authors
5
Name
Order
Citations
PageRank
Carmelo Ardito142546.26
Paolo Buono234625.68
Maria Francesca Costabile3959114.09
Rosa Lanzilotti432634.41
Thomas Pederson533744.80