Title
Haptic Rendering of Drilling into Femur Bone with Graded Stiffness
Abstract
This paper presents haptic rendering method of drilling into femur bone with graded stiffness. Volume rendering is preferred than surface rendering in drilling or burr simulation because the volume rendering can contain information such as density and rigidity of each voxel. However, it is difficult to implement real-time graphics and haptic rendering because of the large computational workload. Therefore, we propose surface-data-based haptic rendering of drilling process of stiffness graded material. Contact surface update and bone erosion algorithms are suggested to implement the drilling process. The proposed algorithms are adapted to the closed reduction and internal fixation surgery simulator. The proposed method allows the user of the simulation to feel the different forces according to the drilled depth.
Year
DOI
Venue
2007
10.1109/FBIT.2007.61
FBIT
Keywords
Field
DocType
stiffness graded material,orthopaedics,bone erosion algorithm,surface rendering,contact surface,volume rendering,burr simulation,drilling process,bone,rendering (computer graphics),haptic rendering,bone erosion algorithms,femur bone,contact surface update,orthopedic surgery,medical computing,graded stiffness,haptic rendering method,drilling,surgery,real time
Rigidity (psychology),Voxel,Graphics,Volume rendering,Simulation,Stiffness,Computer science,Rendering (computer graphics),Drilling,Surgery simulator
Conference
ISBN
Citations 
PageRank 
978-0-7695-2999-8
1
0.39
References 
Authors
2
5
Name
Order
Citations
PageRank
Jang Ho Cho1326.57
Hoeryong Jung2193.96
kyungno lee3243.83
Doo Yong Lee425234.35
Hyung Soo Ahn510.39