Title
Behind livia's villa: a case study for the devolution of large scale interactive "In-site" to "On-line" application
Abstract
This work presents a methodology for designing online web presentations reusing a large scale, interactive and immersive VR installation by mapping assets as well as interactions to a low capability environment. With the emergence of WebGL plugin-free interactive 3D graphics inside limited information processing environments, e.g. browser technologies, becomes reality. However, macro VR worlds typically use large or even out-of-core data sets in order to produce and communicate scientifically relevant content. The major challenge still remains on how we can redesign and optimize applications that have been planned for macro VR worlds and map those to adequate concepts of micro scale worlds. We showcase this in the area of virtual archaeology for the online virtual museum of "Villa Di Livia", part of the bigger project "Flaminia Reloaded", in which several limitations could become crucial. The elaborated workflow could easily be adopted by other VMs and assist in future migrations.
Year
DOI
Venue
2013
10.1007/978-3-642-39253-5_26
HCI (12)
Keywords
Field
DocType
virtual archaeology,micro scale world,immersive vr installation,adequate concept,villa di livia,flaminia reloaded,online web presentation,case study,macro vr world,large scale,online virtual museum,x3d
Graphics,World Wide Web,Information processing,Reuse,Computer science,Human–computer interaction,Immersion (virtual reality),Macro,X3D,Workflow,Virtual archaeology
Conference
Citations 
PageRank 
References 
0
0.34
4
Authors
5
Name
Order
Citations
PageRank
Guido Lucci Baldassari100.34
Emanuel Demetrescu200.34
Sofia Pescarin3204.30
Joakim Eriksson485958.37
Holger Graf55615.10