Optimising Environmental Educational Narrative Videogames: The Case of ‘A Night in the Forum’ | 0 | 0.34 | 2020 |
A cloud-based architecture for processing and dissemination of 3D landscapes online | 0 | 0.34 | 2019 |
Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition | 0 | 0.34 | 2018 |
Virtual museums and social networks | 0 | 0.34 | 2016 |
NICH: A preliminary theoretical study on natural interaction applied to cultural heritage contexts | 3 | 0.48 | 2013 |
Behind livia's villa: a case study for the devolution of large scale interactive "In-site" to "On-line" application | 0 | 0.34 | 2013 |
VMUXE: an approach to user experience evaluation for virtual museums | 2 | 0.51 | 2013 |
Archeovirtual 2011: An evaluation approach to virtual museums. | 12 | 1.03 | 2012 |
Virtual Rome: a FOSS approach to WEB3D | 3 | 0.59 | 2009 |