Abstract | ||
---|---|---|
In this paper, we present SimHuman, a platform for the generation of real-time 3D environments with virtual agents. SimHuman is highly dynamic and configurable, as it is not based on fixed scenes and models, and has an embedded physically based modelling engine. Its agents can use features such as path finding, inverse kinematics and planning to achieve their goals. The paper explains in detail design and implementation issues and presents the architecture of the system as well as an illustrative example. |
Year | DOI | Venue |
---|---|---|
2001 | 10.1007/3-540-44812-8_17 | IVA |
Keywords | Field | DocType |
virtual agent,implementation issue,real-time virtual agents,planning capabilities,detail design,path finding,illustrative example,inverse kinematics,fixed scene,modelling engine,real time,virtual environment,virtual human | Intelligent agent,Architecture,Virtual reality,Inverse kinematics,Computer science,Computer animation,Multimedia | Conference |
ISBN | Citations | PageRank |
3-540-42570-5 | 12 | 0.76 |
References | Authors | |
10 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Spyros Vosinakis | 1 | 169 | 22.49 |
Themis Panayiotopoulos | 2 | 254 | 34.70 |