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SPYROS VOSINAKIS
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Open Visualization
Name
Affiliation
Papers
SPYROS VOSINAKIS
Deptartment of Product and Systems Design Engineering, University of the Aegean, Syros, Greece
42
Collaborators
Citations
PageRank
74
169
22.49
Referers
Referees
References
435
771
323
Search Limit
100
771
Publications (42 rows)
Collaborators (74 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities
0
0.34
2022
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations
0
0.34
2022
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills
0
0.34
2019
On The Use Of Mobile Devices As Controllers For First-Person Navigation In Public Installations
0
0.34
2019
THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage.
1
0.35
2018
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks.
2
0.41
2018
Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study.
0
0.34
2018
Teaching HCI with a studio approach - lessons learnt.
0
0.34
2018
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift.
6
0.41
2018
Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site.
0
0.34
2018
Teaching and learning logic programming in virtual worlds using interactive microworld representations.
2
0.38
2018
i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.
0
0.34
2018
Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World.
0
0.34
2017
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness.
0
0.34
2017
Design and Development of Games and Interactive Installations for Environmental Awareness.
0
0.34
2017
The Loom: Interactive Weaving Through A Tangible Installation With Digital Feedback
0
0.34
2017
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application
6
0.63
2016
Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application.
2
0.46
2016
A pervasive role-playing game for introducing elementary school students to archaeology.
2
0.50
2016
Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures.
2
0.45
2016
House of Ads: a Multiplayer Action Game for Annotating Ad Video Content
1
0.34
2015
Adapting an Animation TV Special to Games in a Games Design University Course
0
0.34
2014
Extracting Knowledge from Collaboratively Annotated Ad Video Content.
0
0.34
2014
A Platform for Teaching Logic Programming Using Virtual Worlds
2
0.43
2014
Interaction design studio learning in virtual worlds
3
0.42
2013
Designing A Support Tool For Creative Advertising By Mining Collaboratively Tagged Ad Video Content: The Architecture Of Promontotion
1
0.37
2013
Course lectures as problem-based learning interventions in virtual worlds
0
0.34
2013
Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio.
8
0.51
2012
Problem-based learning for design and engineering activities in virtual worlds
10
0.54
2012
An Exploratory Study of Problem-Based Learning in Virtual Worlds
5
0.49
2011
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment
1
0.35
2011
A multi-agent simulation framework for emergency evacuations incorporating personality and emotions
17
0.91
2010
Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations
4
0.44
2008
Artificial Intelligence: Theories, Models and Applications, 5th Hellenic Conference on AI, SETN 2008, Syros, Greece, October 2-4, 2008. Proceedings
46
3.70
2008
Personalization of content in virtual exhibitions
1
0.34
2007
The Emergence Of Autonomous Representations In Artificial Agents
0
0.34
2006
Towards representational autonomy of agents in artificial environments
0
0.34
2006
Hermes – a framework for location-based data management
29
2.22
2006
A Tool for Constructing 3D Environments with Virtual Agents
6
0.64
2005
Emergence of representational structures in virtual agents
0
0.34
2005
Synthetic Characters with Emotional States
0
0.34
2004
SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities
12
0.76
2001
1