Name
Affiliation
Papers
SPYROS VOSINAKIS
Deptartment of Product and Systems Design Engineering, University of the Aegean, Syros, Greece
42
Collaborators
Citations 
PageRank 
74
169
22.49
Referers 
Referees 
References 
435
771
323
Search Limit
100771
Title
Citations
PageRank
Year
Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities00.342022
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations00.342022
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills00.342019
On The Use Of Mobile Devices As Controllers For First-Person Navigation In Public Installations00.342019
THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage.10.352018
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks.20.412018
Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study.00.342018
Teaching HCI with a studio approach - lessons learnt.00.342018
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift.60.412018
Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site.00.342018
Teaching and learning logic programming in virtual worlds using interactive microworld representations.20.382018
i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.00.342018
Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World.00.342017
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness.00.342017
Design and Development of Games and Interactive Installations for Environmental Awareness.00.342017
The Loom: Interactive Weaving Through A Tangible Installation With Digital Feedback00.342017
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application60.632016
Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application.20.462016
A pervasive role-playing game for introducing elementary school students to archaeology.20.502016
Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures.20.452016
House of Ads: a Multiplayer Action Game for Annotating Ad Video Content10.342015
Adapting an Animation TV Special to Games in a Games Design University Course00.342014
Extracting Knowledge from Collaboratively Annotated Ad Video Content.00.342014
A Platform for Teaching Logic Programming Using Virtual Worlds20.432014
Interaction design studio learning in virtual worlds30.422013
Designing A Support Tool For Creative Advertising By Mining Collaboratively Tagged Ad Video Content: The Architecture Of Promontotion10.372013
Course lectures as problem-based learning interventions in virtual worlds00.342013
Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio.80.512012
Problem-based learning for design and engineering activities in virtual worlds100.542012
An Exploratory Study of Problem-Based Learning in Virtual Worlds50.492011
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment10.352011
A multi-agent simulation framework for emergency evacuations incorporating personality and emotions170.912010
Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations40.442008
Artificial Intelligence: Theories, Models and Applications, 5th Hellenic Conference on AI, SETN 2008, Syros, Greece, October 2-4, 2008. Proceedings463.702008
Personalization of content in virtual exhibitions10.342007
The Emergence Of Autonomous Representations In Artificial Agents00.342006
Towards representational autonomy of agents in artificial environments00.342006
Hermes – a framework for location-based data management292.222006
A Tool for Constructing 3D Environments with Virtual Agents60.642005
Emergence of representational structures in virtual agents00.342005
Synthetic Characters with Emotional States00.342004
SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities120.762001