Abstract | ||
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In this paper, we present a game-like scenario that is based on a model of social group dynamics inspired by theories from the social sciences. The model is augmented by a model of proxemics that simulates the role of distance and spatial orientation in human-human communication. By means of proxemics, a group of human participants may signal other humans whether they welcome new group members to join or not. In this paper, we describe the results of an experiment we conducted to shed light on the question of how humans respond to such cues when shown by virtual humans. |
Year | DOI | Venue |
---|---|---|
2005 | 10.1007/11590323_13 | INTETAIN |
Keywords | Field | DocType |
virtual human,spatial orientation,new group member,social navigation behavior,social group dynamic,human participant,human-human communication,game-like scenario,social science,real human,social groups | Social group,Social force model,Computer science,Proxemics,Human–computer interaction,Social distance,Artificial intelligence,Virtual actor,Computer animation,Multimedia,Spatial behavior,Social navigation | Conference |
Volume | ISSN | ISBN |
3814 | 0302-9743 | 3-540-30509-2 |
Citations | PageRank | References |
12 | 1.63 | 8 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Matthias Rehm | 1 | 42 | 6.47 |
Elisabeth André | 2 | 3634 | 433.65 |
Michael Nischt | 3 | 231 | 11.06 |