Title
Let's come together: social navigation behaviors of virtual and real humans
Abstract
In this paper, we present a game-like scenario that is based on a model of social group dynamics inspired by theories from the social sciences. The model is augmented by a model of proxemics that simulates the role of distance and spatial orientation in human-human communication. By means of proxemics, a group of human participants may signal other humans whether they welcome new group members to join or not. In this paper, we describe the results of an experiment we conducted to shed light on the question of how humans respond to such cues when shown by virtual humans.
Year
DOI
Venue
2005
10.1007/11590323_13
INTETAIN
Keywords
Field
DocType
virtual human,spatial orientation,new group member,social navigation behavior,social group dynamic,human participant,human-human communication,game-like scenario,social science,real human,social groups
Social group,Social force model,Computer science,Proxemics,Human–computer interaction,Social distance,Artificial intelligence,Virtual actor,Computer animation,Multimedia,Spatial behavior,Social navigation
Conference
Volume
ISSN
ISBN
3814
0302-9743
3-540-30509-2
Citations 
PageRank 
References 
12
1.63
8
Authors
3
Name
Order
Citations
PageRank
Matthias Rehm1426.47
Elisabeth André23634433.65
Michael Nischt323111.06