Title
Interactive Story Writing in the Classroom: Using Computer Games
Abstract
Interactive story writing is a new medium for creative expression. The story "writer" uses a computer game (such as BioWare's Neverwinter Nights) to create an interactive story where the "reader" is an active participant. The state of the art is that the story (plot, character behaviors, character interactions, conversations, etc.) is specified by writing scripts. Unfortunately, scripting is too low level for non-programmers. ScriptEase is a tool for writing interactive stories in role- playing games that frees the author from doing explicit computer programming. Stories are created by selecting and customizing familiar patterns. From this specification, ScriptEase automatically generates Neverwinter Nights scripting code. To test the usability of ScriptEase, the tool has been used as an aid to help with the short story unit of a Grade 10 Alberta high school English curriculum. This paper describes ScriptEase and reports on our experience in using it in the classroom.
Year
Venue
Keywords
2005
DIGRA Conf.
scripting,neverwinter nights.,interactive story writing,role-playing games
Field
DocType
Citations 
Grading (education),Computer science,Usability,Human–computer interaction,Curriculum,Multimedia,Computer programming,Scripting language
Conference
10
PageRank 
References 
Authors
1.31
2
9
Name
Order
Citations
PageRank
Jonathan Schaeffer11929220.77
Mike Carbonaro2767.35
D. Szafron31579210.88
Maria Cutumisu415422.51
Matthew McNaughton5617.18
Curtis Onuczko6699.20
Thomas Roy7374.55
Stephanie Gillis8504.65
Sabrina Kratchmer9101.31