Title
Interactive refraction on complex static geometry using spherical harmonics
Abstract
Accurate refraction, thanks to raytracing, has always been a popular effect in computer graphics imagery. However, its use has been severely hindered in interactive rendering due to the lack of efficient and realistic techniques geared toward polygon oriented rendering.In this paper, a method to achieve realistic and interactive refractive effects through complex static geometry is proposed. It relies on an offline step where many light paths through the object are pre-evaluated. During rendering, these precomputed paths are used to provide approximations of actual refracted paths through the geometry, enabling further sampling of an environment map. Light paths valuable information, namely final output direction when leaving refractive object, is compressed using frequency domain based spherical harmonics. The matching decompression procedure, entirely offloaded onto graphics hardware, is handled at interactive speed.
Year
DOI
Venue
2006
10.1145/1111411.1111438
SI3D
Keywords
Field
DocType
interactive rendering,refractive object,interactive refractive effect,realistic technique,interactive speed,spherical harmonic,complex static geometry,polygon oriented rendering,graphics hardware,interactive refraction,computer graphics imagery,light path,frequency domain,real time rendering,spherical harmonics,refraction,computer graphic
Computer graphics (images),Graphics hardware,Computer science,Real-time rendering,Ray tracing (graphics),Artificial intelligence,Geometry,Computer graphics,Reflection mapping,Computer vision,Polygon,Spherical harmonic lighting,Rendering (computer graphics)
Conference
ISBN
Citations 
PageRank 
1-59593-295-X
8
0.51
References 
Authors
17
3
Name
Order
Citations
PageRank
Olivier Génevaux1684.88
Frédéric Larue2294.20
Jean-michel Dischler338634.69