Title
Residue-driven architecture for computational auditory scene analysis
Abstract
The Residue-Driven Architecture presented here is a model of auditory stream segregation from input sounds. A subsystem to extract auditory streams by using some sound attributes is called an agency and the design of each agency is based on the residue-driven architecture. This architecture consists of three kinds of agents: an event-detector, a tracer-generator, and tracers. The event-detector calculates a residue by subtracting the predicted input from the actual input. When a residue exceeds a threshold value, tracer-generator generates a tracerthat extracts an auditory stream from the residue and returns a predicted input of the next time frame to the event-detector. This aproach improves the performance of segregation and the resulting system can segregate a woman's voiced stream, a man's voiced stream, and a noise stream from a mixture of these sounds. Binaural segregation is also designed by the architecture.
Year
Venue
Keywords
1995
IJCAI
computational auditory scene analysis,threshold value,resulting system,binaural segregation,actual input,residue-driven architecture,sound attribute,noise stream,auditory stream segregation,next time frame,auditory stream
Field
DocType
ISSN
Architecture,Auditory scene analysis,Time frame,Computer science,Speech recognition,Binaural recording,Computational auditory scene analysis
Conference
1045-0823
ISBN
Citations 
PageRank 
1-55860-363-8
19
8.44
References 
Authors
6
3
Name
Order
Citations
PageRank
Tomohiro Nakatani11327139.18
Hiroshi G. Okuno22092233.19
Takeshi Kawabata329651.73