Title
An International Study On Learning And Process Choices In The Global Game Jam
Abstract
This paper reports the results of an online survey done by Global Game Jam (GGJ) participants in January 2012. This is an expansion of an earlier survey of a local game jam event and seeks to validate and extend previous studies. The objectives of this survey were collecting demographic information about the GGJ participants, understanding their motivations, studying the effectiveness of GGJ as a learning and community-building experience, and understanding the process used by GGJ participants to make a computer game in extremely limited time. The survey was done in two phases: pre-jam and post-jam. Collectively, the information in this survey can be used to (1) plan different learning experiences, (2) revise the development process for professional and academic projects, and (3) provide additional elements to game jams or change their structures based on the participants' comments to make them more fruitful.
Year
DOI
Venue
2013
10.4018/ijgbl.2013100103
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING
Keywords
Field
DocType
Collaboration, Community, Design, Game Development, Game Development Process, Global Game Jam (GGJ), Learning
Brainstorming,Video game development,Computer science,Knowledge management,Coding (social sciences),Multimethodology,Global game,Cooperative learning,Non-cooperative game,Instructional design
Journal
Volume
Issue
ISSN
3
4
2155-6849
Citations 
PageRank 
References 
8
0.62
8
Authors
4
Name
Order
Citations
PageRank
Ali Arya111020.31
Jeff Chastine2284.27
Jon A. Preston37111.31
Allan Fowler482.31