Title
Modeling And Animation Of Individualized Faces For 3d Facial Expression Synthesis
Abstract
This article presents new methods for realistic and fast 3D facial expression synthesis based on an individualized face model constructed from the anatomical perspective. The face model has a 3D structure of anatomically motivated facial skin, muscles, and skull. We start from a highly accurate facial mesh reconstructed from the individual face measurements. By taking as input a collection of reflectance images covering the face, the view-based texture blending method automatically generates a comprehensive texture map for photorealistic rendering. Based on the reconstructed facial mesh, a deformable multilayer skin model is developed to simulate the dynamic behavior of the skin by taking into account the nonlinear stress-strain relationship and incompressibility of the skin. We develop a muscle modeling process that includes three kinds of force-based facial muscle model to simulate facial muscle contraction. The 3D face model incorporates a skull structure which extends the scope of facial motion, facilitates facial muscle construction and constrains skin deformation. Based on the facial action coding system, various facial expressions are synthesized by the contraction of a set of facial muscles. Lagrangian mechanics governs the dynamics, dictating the deformation of facial skin in response to the contraction of muscles. For computational efficiency, we devise an adaptive computation algorithm for the numerical simulation. It uses either a semi-implicit integration scheme or a quasi-static solver to compute the relaxation of the facial mesh by traversing the designed data structures in a breadth-first order. The resulting system enables us to construct realistic face models of living humans and to synthesize facial expressions in real time. (C) 2003 Wiley Periodicals, Inc.
Year
DOI
Venue
2003
10.1002/ima.10041
INTERNATIONAL JOURNAL OF IMAGING SYSTEMS AND TECHNOLOGY
Keywords
Field
DocType
facial expression synthesis, anatomy-based face model, hierarchical structure, dynamic deformation, adaptive simulation algorithm
Computer vision,Texture mapping,Facial Action Coding System,Computer science,Facial expression,Facial muscles,Artificial intelligence,Animation,Solver,Rendering (computer graphics),Computation
Journal
Volume
Issue
ISSN
13
1
0899-9457
Citations 
PageRank 
References 
2
0.41
18
Authors
3
Name
Order
Citations
PageRank
Yu Zhang116063.25
Edmond C. Prakash210214.60
Eric Sung330116.57