Title | ||
---|---|---|
Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games |
Abstract | ||
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Digital distribution is becoming an increasingly important method within the games industry. The leading consoles each possess their own bespoke platform to digitally deploy games applications to their users via the Internet, whilst the Windows PC gaming market is catered for by systems such as Valve's Steam platform. However, these digital content services are often machine-specific, proprietary, utilising custom Web frameworks and a rigid publication system. In this paper, we present Homura and NetHomura; two interconnected frameworks which facilitate the development and deployment of cross-platform, hardware-accelerated 3D games applications using standard Web browsers and Web technologies, using a combination of Java and PHP. |
Year | DOI | Venue |
---|---|---|
2009 | 10.1109/ICUMT.2009.5345337 | ICUMT |
Keywords | Field | DocType |
jme,digital distribution,cross-platform 3d games,applets,interconnected frameworks,online front-ends,game engine,web-based deployment,web browsers,deployment,java plugin,java web start,remote consoles,games industry,internet,homura,php,net-homura,windows pc gaming,digital content services,consoles,java,valve steam platform,web games,computer games,physics,games,engines,hardware accelerator | Web development,Bespoke,Microsoft Windows,World Wide Web,Computer science,Web modeling,Cross-platform,Web application,Digital content,Multimedia,The Internet | Conference |
ISBN | Citations | PageRank |
978-1-4244-3941-6 | 4 | 0.49 |
References | Authors | |
1 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Christopher James Carter | 1 | 12 | 4.21 |
Abdennour El Rhalibi | 2 | 338 | 49.07 |
Madjid Merabti | 3 | 448 | 67.52 |
Marc Price | 4 | 4 | 0.83 |