Abstract | ||
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Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to optimize the execution time for evaluating different scenarios by avoiding repeated computation. In terms of High Level Architecture (HLA) based simulations, a federate may make clones to explore different scenarios at decision points. It is desirable to use an incremental cloning mechanism to replicate only those federates whose states will be affected. This paper discusses the theory and issues involved in incremental distributed simulation cloning, which employs an event checking algorithm to ensure accurate sharing and initiates cloning only when absolutely necessary. Experiments have been performed to compare the performance of entire cloning and incremental cloning mechanisms. The experimental results indicate that cloning technologies can effectively reduce the time of executing multiple scenarios, and the incremental cloning mechanism significantly surpasses entire cloning in execution efficiency. |
Year | DOI | Venue |
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2004 | 10.1109/WSC.2004.1371340 | Winter Simulation Conference |
Keywords | Field | DocType |
cloning technology,execution time,entire cloning,execution efficiency,execution session,surpasses entire cloning,different scenario,simulation cloning,simulation cloning technology,incremental cloning mechanism,distributed programming,virtual machines,discrete event simulation | Virtual machine,Computer science,Simulation,Execution time,Cloning,Replicate,High-level architecture,Computation,Distributed computing,Discrete event simulation | Conference |
ISBN | Citations | PageRank |
0-7803-8786-4 | 4 | 0.51 |
References | Authors | |
4 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dan Chen | 1 | 1096 | 59.02 |
Stephen John Turner | 2 | 607 | 60.50 |
Wentong Cai | 3 | 1928 | 197.81 |
Boon Ping Gan | 4 | 329 | 34.25 |
Malcolm Yoke Hean Low | 5 | 694 | 52.19 |