Abstract | ||
---|---|---|
In this paper, a new volume rendering method with boundary enhancement is presented. The boundary is extracted and represented
by surfaces explicitly. Then, using 3D texture mapping and graphics acceleration hardware, the volume data can be rendered
with controllable boundary shading effect almost in real time. Test shows that this method is 4–5 times faster than the previous
methods. Moreover, it can also be extended to render the surfaces and the volumetric data together interactively. |
Year | DOI | Venue |
---|---|---|
1998 | null | Journal of Computer Science and Technology |
Keywords | Field | DocType |
null | Graphics,Texture mapping,Volume rendering,Computer graphics (images),Computer science,Acceleration,Volumetric data,Computer hardware,Rendering (computer graphics),Shading | Journal |
Volume | Issue | ISSN |
13 | 5 | null |
Citations | PageRank | References |
0 | 0.34 | 4 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Xin Tong | 1 | 2119 | 127.72 |
Zesheng Tang | 2 | 149 | 28.27 |
童欣 | 3 | 9 | 0.89 |
唐泽圣 | 4 | 2 | 1.46 |