Title
Hardware assisted fast volume rendering with boundary enhancement
Abstract
In this paper, a new volume rendering method with boundary enhancement is presented. The boundary is extracted and represented by surfaces explicitly. Then, using 3D texture mapping and graphics acceleration hardware, the volume data can be rendered with controllable boundary shading effect almost in real time. Test shows that this method is 4–5 times faster than the previous methods. Moreover, it can also be extended to render the surfaces and the volumetric data together interactively.
Year
DOI
Venue
1998
null
Journal of Computer Science and Technology
Keywords
Field
DocType
null
Graphics,Texture mapping,Volume rendering,Computer graphics (images),Computer science,Acceleration,Volumetric data,Computer hardware,Rendering (computer graphics),Shading
Journal
Volume
Issue
ISSN
13
5
null
Citations 
PageRank 
References 
0
0.34
4
Authors
4
Name
Order
Citations
PageRank
Xin Tong12119127.72
Zesheng Tang214928.27
童欣390.89
唐泽圣421.46