Title
Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety
Abstract
Thanks to the increasing availability of consumer head-mounted displays, educational applications of immersive VR could now reach to the general public, especially if they include gaming elements (immersive serious games). Safety education of citizens could be a particularly promising domain for immersive serious games, because people tend not to pay attention to and benefit from current safety materials. In this paper, we propose an HMD-based immersive game for educating passengers about aviation safety that allows players to experience a serious aircraft emergency with the goal of surviving it. We compare the proposed approach to a traditional aviation safety education method (the safety card) used by airlines. Unlike most studies of VR for safety knowledge acquisition, we do not focus only on assessing learning immediately after the experience but we extend our attention to knowledge retention over a longer time span. This is a fundamental requirement, because people need to retain safety procedures in order to apply them when faced with danger. A knowledge test administered before, immediately after and one week after the experimental condition showed that the immersive serious game was superior to the safety card. Moreover, subjective as well as physiological measurements employed in the study showed that the immersive serious game was more engaging and fear-arousing than the safety card, a factor that can contribute to explain the obtained superior retention, as we discuss in the paper.
Year
DOI
Venue
2015
10.1109/TVCG.2015.2391853
Visualization and Computer Graphics, IEEE Transactions  
Keywords
Field
DocType
avionics,computer aided instruction,computer games,helmet mounted displays,virtual reality,hmd-based immersive game,aircraft emergency,airlines,aviation safety education method,consumer head-mounted displays,educational applications,gaming elements,immersive vr,immersive serious games,knowledge retention,knowledge test,physiological measurements,safety card,safety knowledge acquisition,safety materials,safety procedures,superior retention,aviation safety,serious games,user evaluation,engines,materials,games
Traditional education,Internet privacy,Suicide prevention,Aviation safety,Computer science,Human factors and ergonomics,Aviation,Theoretical computer science,Injury prevention,Occupational safety and health,Multimedia,Knowledge acquisition
Journal
Volume
Issue
ISSN
21
4
1077-2626
Citations 
PageRank 
References 
27
1.38
14
Authors
2
Name
Order
Citations
PageRank
Luca Chittaro12083177.40
Fabio Buttussi229824.49