Title
Youth science identity, science learning, and gaming experiences.
Abstract
•Preference for and competence in problem-solving predicted science understanding.•Preference for science-related features predicted teens’ science understanding.•Teens with a stronger science identity negatively evaluated their gaming groups.•Competence in games with science-related features predicted science identity.•Science games may reinforce self-efficacy and competence in scientific reasoning.
Year
DOI
Venue
2014
10.1016/j.chb.2014.09.048
Computers in Human Behavior
Keywords
Field
DocType
Identity,Video games,Gaming,Science learning,Education,Teens
Social psychology,Social relation,Multilevel model,Psychology,Nature of Science,Science learning,Social games
Journal
Volume
ISSN
Citations 
41
0747-5632
2
PageRank 
References 
Authors
0.38
8
3
Name
Order
Citations
PageRank
John Fraser120.38
Christina Shane-Simpson271.57
Jodi Asbell-Clarke3416.49