Abstract | ||
---|---|---|
•Preference for and competence in problem-solving predicted science understanding.•Preference for science-related features predicted teens’ science understanding.•Teens with a stronger science identity negatively evaluated their gaming groups.•Competence in games with science-related features predicted science identity.•Science games may reinforce self-efficacy and competence in scientific reasoning. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1016/j.chb.2014.09.048 | Computers in Human Behavior |
Keywords | Field | DocType |
Identity,Video games,Gaming,Science learning,Education,Teens | Social psychology,Social relation,Multilevel model,Psychology,Nature of Science,Science learning,Social games | Journal |
Volume | ISSN | Citations |
41 | 0747-5632 | 2 |
PageRank | References | Authors |
0.38 | 8 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
John Fraser | 1 | 2 | 0.38 |
Christina Shane-Simpson | 2 | 7 | 1.57 |
Jodi Asbell-Clarke | 3 | 41 | 6.49 |