Abstract | ||
---|---|---|
The field of serious games (SGs) focuses on the design, development, application, and use of games for other purposes beyond entertainment. Education and training are the main application areas, but SG has been successfully used in different domains such as health, research, planning, emergency situations, advertising, and military for different purposes. However, despite the evidence of their eff... |
Year | DOI | Venue |
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2013 | 10.1109/RITA.2013.2284954 | IEEE Revista Iberoamericana de Tecnologias del Aprendizaje |
Keywords | DocType | Volume |
Games,Computer networks,Software development,Computer applications,Serious games | Journal | 8 |
Issue | ISSN | Citations |
4 | 1932-8540 | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Samuel Cruz-Lara | 1 | 0 | 0.34 |
Baltasar Fernández-Manjón | 2 | 728 | 87.00 |
Carlos Carvalho | 3 | 20 | 7.41 |