Extending Narrative Serious Games Using Ad-Hoc Mini-games | 0 | 0.34 | 2021 |
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study | 0 | 0.34 | 2020 |
Validation of a Cyberbullying Serious Game Using Game Analytics. | 1 | 0.52 | 2020 |
A Scalable Architecture for One-Stop Evaluation of Serious Games. | 0 | 0.34 | 2020 |
Game Learning Analytics, Facilitating the Use of Serious Games in the Class | 2 | 0.53 | 2019 |
uAdventure: Simplifying Narrative Serious Games Development | 0 | 0.34 | 2019 |
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features. | 0 | 0.34 | 2019 |
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. | 0 | 0.34 | 2019 |
Lessons learned applying learning analytics to assess serious games. | 1 | 0.36 | 2019 |
Game Analytics Evidence-Based Evaluation Of A Learning Game For Intellectual Disabled Users | 0 | 0.34 | 2019 |
From Heterogeneous Activities to Unified Analytics Dashboards | 0 | 0.34 | 2019 |
Using Simva to evaluate serious games and collect game learning analytics data. | 0 | 0.34 | 2019 |
Making Understandable Game Learning Analytics for Teachers. | 0 | 0.34 | 2018 |
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes. | 2 | 0.40 | 2018 |
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities. | 2 | 0.36 | 2018 |
Using Game Technology To Automatize Neuropsychological Tests And Research In Active Aging | 0 | 0.34 | 2018 |
Game learning analytics is not informagic! | 1 | 0.37 | 2018 |
Digital education in the classroom. | 0 | 0.34 | 2017 |
Systematizing game learning analytics for serious games. | 5 | 0.52 | 2017 |
Simplifying location-based serious game authoring. | 0 | 0.34 | 2017 |
Applying standards to systematize learning analytics in serious games. | 15 | 1.26 | 2017 |
Integrating Learning Analytics into a Game Authoring Tool. | 1 | 0.41 | 2017 |
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. | 3 | 0.48 | 2017 |
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. | 0 | 0.34 | 2017 |
Design and Development of a Serious Game for Medical Training in Cytopathology. | 0 | 0.34 | 2016 |
Metadata for Serious Games in Learning Object Repositories. | 0 | 0.34 | 2016 |
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities | 0 | 0.34 | 2016 |
GLAID - Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities. | 1 | 0.36 | 2016 |
An instrument to build a gamer clustering framework according to gaming preferences and habits. | 7 | 0.50 | 2016 |
Creating Interactive Content in Android Devices: The Mokap Hackaton. | 0 | 0.34 | 2015 |
Requirements for educational games in MOOCs | 0 | 0.34 | 2015 |
Can educational video games increase high school students' interest in theatre? | 7 | 0.48 | 2015 |
Evaluation of semi-automatically generated accessible interfaces for educational games. | 3 | 0.46 | 2015 |
Metadata for Educational Games in Online Repositories | 0 | 0.34 | 2014 |
Expert user validation of transplant management procedure simulations | 0 | 0.34 | 2014 |
Application of Learning Analytics in educational videogames. | 17 | 0.91 | 2014 |
Towards a low cost adaptation of educational games for people with disabilities. | 0 | 0.34 | 2014 |
Are Serious Games Working as Expected? | 1 | 0.41 | 2014 |
Development of Game-Like Simulations forProcedural Knowledge in Healthcare Education. | 0 | 0.34 | 2014 |
Development Of A Game Engine For Accessible Web-Based Games | 0 | 0.34 | 2013 |
Stanislavky’s System as a Game Design Method: A Case Study | 3 | 0.41 | 2013 |
Using e-learning standards in educational video games | 13 | 1.17 | 2013 |
Using Low-cost computer-based simulations in the Spanish National Transplant Procedures. | 1 | 0.39 | 2013 |
Learning Analytics And Educational Games: Lessons Learned From Practical Experience | 7 | 0.51 | 2013 |
Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games. | 0 | 0.34 | 2013 |
E-Learning standards and learning analytics. Can data collection be improved by using standard data models? | 5 | 0.66 | 2013 |
Innovative Approaches to Serious Games. | 0 | 0.34 | 2013 |
A narrative metaphor to facilitate educational game authoring | 17 | 1.23 | 2012 |
Will m-learning bring disruption into education? Advances from the eMadrid excellence network | 2 | 0.53 | 2012 |
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. | 9 | 0.98 | 2012 |