Name
Affiliation
Papers
BALTASAR FERNÁNDEZ-MANJÓN
Universidad Complutense de Madrid, Spain
130
Collaborators
Citations 
PageRank 
146
728
87.00
Referers 
Referees 
References 
1275
1214
1008
Search Limit
1001000
Title
Citations
PageRank
Year
Extending Narrative Serious Games Using Ad-Hoc Mini-games00.342021
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study00.342020
Validation of a Cyberbullying Serious Game Using Game Analytics.10.522020
A Scalable Architecture for One-Stop Evaluation of Serious Games.00.342020
Game Learning Analytics, Facilitating the Use of Serious Games in the Class20.532019
uAdventure: Simplifying Narrative Serious Games Development00.342019
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.00.342019
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development.00.342019
Lessons learned applying learning analytics to assess serious games.10.362019
Game Analytics Evidence-Based Evaluation Of A Learning Game For Intellectual Disabled Users00.342019
From Heterogeneous Activities to Unified Analytics Dashboards00.342019
Using Simva to evaluate serious games and collect game learning analytics data.00.342019
Making Understandable Game Learning Analytics for Teachers.00.342018
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.20.402018
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities.20.362018
Using Game Technology To Automatize Neuropsychological Tests And Research In Active Aging00.342018
Game learning analytics is not informagic!10.372018
Digital education in the classroom.00.342017
Systematizing game learning analytics for serious games.50.522017
Simplifying location-based serious game authoring.00.342017
Applying standards to systematize learning analytics in serious games.151.262017
Integrating Learning Analytics into a Game Authoring Tool.10.412017
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.30.482017
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.00.342017
Design and Development of a Serious Game for Medical Training in Cytopathology.00.342016
Metadata for Serious Games in Learning Object Repositories.00.342016
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities00.342016
GLAID - Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities.10.362016
An instrument to build a gamer clustering framework according to gaming preferences and habits.70.502016
Creating Interactive Content in Android Devices: The Mokap Hackaton.00.342015
Requirements for educational games in MOOCs00.342015
Can educational video games increase high school students' interest in theatre?70.482015
Evaluation of semi-automatically generated accessible interfaces for educational games.30.462015
Metadata for Educational Games in Online Repositories00.342014
Expert user validation of transplant management procedure simulations00.342014
Application of Learning Analytics in educational videogames.170.912014
Towards a low cost adaptation of educational games for people with disabilities.00.342014
Are Serious Games Working as Expected?10.412014
Development of Game-Like Simulations forProcedural Knowledge in Healthcare Education.00.342014
Development Of A Game Engine For Accessible Web-Based Games00.342013
Stanislavky’s System as a Game Design Method: A Case Study30.412013
Using e-learning standards in educational video games131.172013
Using Low-cost computer-based simulations in the Spanish National Transplant Procedures.10.392013
Learning Analytics And Educational Games: Lessons Learned From Practical Experience70.512013
Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games.00.342013
E-Learning standards and learning analytics. Can data collection be improved by using standard data models?50.662013
Innovative Approaches to Serious Games.00.342013
A narrative metaphor to facilitate educational game authoring171.232012
Will m-learning bring disruption into education? Advances from the eMadrid excellence network20.532012
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.90.982012
  • 1
  • 2