Title
A Survey on Position-Based Simulation Methods in Computer Graphics
Abstract
AbstractThe dynamic simulation of mechanical effects has a long history in computer graphics. The classical methods in this field discretize Newton's second law in a variety of Lagrangian or Eulerian ways, and formulate forces appropriate for each mechanical effect: joints for rigid bodies; stretching, shearing or bending for deformable bodies and pressure, or viscosity for fluids, to mention just a few. In the last years, the class of position-based methods has become popular in the graphics community. These kinds of methods are fast, stable and controllable which make them well-suited for use in interactive environments. Position-based methods are not as accurate as force-based methods in general but they provide visual plausibility. Therefore, the main application areas of these approaches are virtual reality, computer games and special effects in movies. This state-of-the-art report covers the large variety of position-based methods that were developed in the field of physically based simulation. We will introduce the concept of position-based dynamics, present dynamic simulation based on shape matching and discuss data-driven upsampling approaches. Furthermore, we will present several applications for these methods.
Year
DOI
Venue
2014
10.1111/cgf.12346
Periodicals
Keywords
Field
DocType
position-based simulation,shape matching,data-driven upsampling,deformable solids,fluids
Graphics,Computer vision,3D computer graphics,Virtual reality,Computer graphics (images),Computer science,Eulerian path,Real-time computer graphics,Artificial intelligence,Upsampling,Computer graphics,Dynamic simulation
Journal
Volume
Issue
ISSN
33
6
0167-7055
Citations 
PageRank 
References 
52
1.74
51
Authors
5
Name
Order
Citations
PageRank
Jan Bender136725.66
Matthias Muller22726122.09
Miguel A. Otaduy3521.74
Matthias Teschner4521.74
Miles Macklin524817.11