Title | ||
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Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation. |
Abstract | ||
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Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to integrating constructivist online game-based learning (COGBLe) into formal teaching in school education. This paper reports a qualitative case study on the implementation of VISOLE (in secondary Geography education) in which we probed into the impeding phenomena emerging from the course of students' learning. Four students-a non-gamer student, a gamer student, an examination-oriented student, and an angry student were the focal units of analysis. Apart from identifying three impeding phenomena-impromptu gaming, arbitrary gaming, and halt gaming, we observed how the teacher tried to mitigate these phenomena during the implementation process. Besides providing the field with a new understanding of harnessing online gaming in teaching and learning from the student perspective, the study revealed the importance of teacher facilitation in COGBLe. |
Year | Venue | Keywords |
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2015 | EDUCATIONAL TECHNOLOGY & SOCIETY | Game-based learning,Educational games,Learning process,Teacher facilitation |
Field | DocType | Volume |
Technology integration,Constructivism (philosophy of education),Unit of analysis,Constructivist teaching methods,Facilitation,Knowledge management,Psychology,Pedagogy,Teaching method,Learning environment,Qualitative research | Journal | 18 |
Issue | ISSN | Citations |
SP2 | 1176-3647 | 0 |
PageRank | References | Authors |
0.34 | 4 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Morris Siu-yung Jong | 1 | 9 | 1.63 |
Junjie Shang | 2 | 36 | 9.18 |