Title
Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation.
Abstract
Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to integrating constructivist online game-based learning (COGBLe) into formal teaching in school education. This paper reports a qualitative case study on the implementation of VISOLE (in secondary Geography education) in which we probed into the impeding phenomena emerging from the course of students' learning. Four students-a non-gamer student, a gamer student, an examination-oriented student, and an angry student were the focal units of analysis. Apart from identifying three impeding phenomena-impromptu gaming, arbitrary gaming, and halt gaming, we observed how the teacher tried to mitigate these phenomena during the implementation process. Besides providing the field with a new understanding of harnessing online gaming in teaching and learning from the student perspective, the study revealed the importance of teacher facilitation in COGBLe.
Year
Venue
Keywords
2015
EDUCATIONAL TECHNOLOGY & SOCIETY
Game-based learning,Educational games,Learning process,Teacher facilitation
Field
DocType
Volume
Technology integration,Constructivism (philosophy of education),Unit of analysis,Constructivist teaching methods,Facilitation,Knowledge management,Psychology,Pedagogy,Teaching method,Learning environment,Qualitative research
Journal
18
Issue
ISSN
Citations 
SP2
1176-3647
0
PageRank 
References 
Authors
0.34
4
2
Name
Order
Citations
PageRank
Morris Siu-yung Jong191.63
Junjie Shang2369.18