Title
Parametric wave field coding for precomputed sound propagation
Abstract
The acoustic wave field in a complex scene is a chaotic 7D function of time and the positions of source and listener, making it difficult to compress and interpolate. This hampers precomputed approaches which tabulate impulse responses (IRs) to allow immersive, real-time sound propagation in static scenes. We code the field of time-varying IRs in terms of a few perceptual parameters derived from the IR's energy decay. The resulting parameter fields are spatially smooth and compressed using a lossless scheme similar to PNG. We show that this encoding removes two of the seven dimensions, making it possible to handle large scenes such as entire game maps within 100MB of memory. Run-time decoding is fast, taking 100μs per source. We introduce an efficient and scalable method for convolutionally rendering acoustic parameters that generates artifact-free audio even for fast motion and sudden changes in reverberance. We demonstrate convincing spatially-varying effects in complex scenes including occlusion/obstruction and reverberation, in our system integrated with Unreal Engine 3™.
Year
DOI
Venue
2014
10.1145/2601097.2601184
ACM Trans. Graph.
Keywords
Field
DocType
early decay time,dsp,scattering,virtual reality,wave equation,convolution,obstruction,diffraction,reverberation time,impulse response,exclusion,environmental effects,room acoustics,parametric reverb,modeling,occlusion
Computer vision,Impulse response,Interpolation,Parametric statistics,Artificial intelligence,Room acoustics,Acoustics,Wave equation,Chaotic,Diffraction,Acoustic wave,Mathematics
Journal
Volume
Issue
ISSN
33
4
0730-0301
Citations 
PageRank 
References 
10
0.60
12
Authors
2
Name
Order
Citations
PageRank
Nikunj Raghuvanshi132621.56
John Snyder22579172.17