Title
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments
Abstract
Nowadays, users are able to interact with digital content using their mobile devices almost everywhere and anytime due to the increased power, portability, and ubiquitous connectivity of mobile devices. This paper presents the design and implementation of a novel, remotely controlled for the purposes of edutainment and instructor-student interaction, three-dimensional full body avatar gamification framework. The main innovation introduced focuses on multi-presence gamified educational scenarios in multiple desktop computers and mobile devices. Thus the remotely-controlled avatar can act as a guide, assistant or information presenter for novel, cross-platform Ambient Intelligence (AmI) edutainment scenarios. In detail, the avatar's role depends on the requirements of the AmI client applications as these are propagated remotely (using remote procedure calls). Examples of remote function invocations include real-time 3D biped skinned animations, text-to-speech, producing facial expressions and presenting multimedia content.
Year
DOI
Venue
2014
10.1145/2669062.2669083
SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications
Keywords
Field
DocType
design,ambient intelligence,experimentation,human factors virtual assistant,biped skeletal animation,lip-synchronization,text to speech,presence,animation,performance,virtual character simulation
Remote procedure call,Computer graphics (images),Computer science,Artificial intelligence,Cross-platform,Digital content,Avatar,Computer vision,Speech synthesis,Ambient intelligence,Mobile device,Software portability,Multimedia
Conference
Citations 
PageRank 
References 
2
0.40
12
Authors
3
Name
Order
Citations
PageRank
Emmanouil Zidianakis1136.10
George Papagiannakis223422.95
Constantine Stephanidis31800320.47