Title | ||
---|---|---|
\"Scritter\" to \"1p2x3D\": application development using multiplex hiding imaging technology |
Abstract | ||
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In this paper, we establish a roadmap of Scritter, a promising multiplex hidden imaging technology enabling multiple users to watch different contents on the same display at the same time. After explaining how we adapted Scritter to current home display technologies, we present the major applications developed in order to promote the multiplex hidden imaging technique to the public and content creators. We then introduce a plug-in designed for the Unity3D Game Engine to help content creators and artist get more easily involved in the search for innovative content using multiplex hidden imaging. We eventually review the potential applications we explored so far, and suggest new fields of investigation where the Scritter series could add a significant value regarding entertainment, social experiences, and utility. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2617841.2620709 | VRIC |
Keywords | Field | DocType |
parallel processing,algorithms,design,interaction techniques,experimentation,unity3d,human factors,stereoscopic,innovative content,languages,standardization,multiplex imaging,display technology,performance,display algorithms,image hiding | Imaging technology,Stereoscopy,Entertainment,Computer science,Multiplex,Image hiding,Multimedia,Game engine | Conference |
Citations | PageRank | References |
1 | 0.43 | 3 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yannick Littfass | 1 | 1 | 0.77 |
Yukua Koide | 2 | 19 | 3.27 |
Hisataka Suzuki | 3 | 5 | 2.96 |
Akihiko Shirai | 4 | 71 | 18.41 |