Abstract | ||
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This paper relates the experience the authors had in the Games Design Course of the Department of Product and Systems Design Engineering of the University of the Aegean when they decided to adapt an existing 3d animation TV special (\"Alexandra meets the spacetoons\", directed by D. Patrikios) to a game, during a semester. The director of the animated TV special gave Level Design specifications, and the Production Company contributed Content Design elements. Students formed several groups in order to design the various game levels and implement their level design using flash technology. The paper discusses the issues of mixing industrial and educational goals in a Games Design classroom and the consequences in students' motivation. Furthermore, a special section is dedicated to the advantages of adaptation in comparison with the obligation to design and implement original work in the classroom. |
Year | DOI | Venue |
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2014 | 10.1145/2645791.2645813 | Panhellenic Conference on Informatics |
Keywords | Field | DocType |
design,experimentation,human factors,edutainment,content adaptation,gamification,general,games design | Design education,Video game design,Game mechanics,Computer science,Systems design,Level design,Animation,Computer animation,Multimedia,Content adaptation | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Panagiotis Kyriakoulakos | 1 | 0 | 1.01 |
Spyros Vosinakis | 2 | 169 | 22.49 |