Abstract | ||
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3D printing is gaining more and more momentum to build customized product in a wide variety of fields. We conduct an exploratory study of Thingiverse, the most popular Website for sharing user-created 3D design files, in order to establish a possible connection with software product line (SPL) engineering. We report on the socio-technical aspects and current practices for modeling variability, implementing variability, configuring and deriving products, and reusing artefacts. We provide hints that SPL-alike techniques are practically used in 3D printing and thus relevant. Finally, we discuss why the customization in the 3D printing field represents a challenging playground for SPL engineering. |
Year | DOI | Venue |
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2014 | 10.1145/2648511.2648526 | SPLC |
Keywords | Field | DocType |
3d printing,software product lines,three-dimensional graphics and realism,general,customization | Mass customization,Systems engineering,Software engineering,Computer science,Reuse,Software,3d design,Software product line,3D printing,Exploratory research,Personalization | Conference |
Citations | PageRank | References |
6 | 0.54 | 12 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mathieu Acher | 1 | 747 | 52.36 |
Benoit Baudry | 2 | 2000 | 118.08 |
Olivier Barais | 3 | 724 | 61.99 |
Jean-Marc Jézéquel | 4 | 3050 | 219.89 |