Title
Customization and 3D printing: a challenging playground for software product lines
Abstract
3D printing is gaining more and more momentum to build customized product in a wide variety of fields. We conduct an exploratory study of Thingiverse, the most popular Website for sharing user-created 3D design files, in order to establish a possible connection with software product line (SPL) engineering. We report on the socio-technical aspects and current practices for modeling variability, implementing variability, configuring and deriving products, and reusing artefacts. We provide hints that SPL-alike techniques are practically used in 3D printing and thus relevant. Finally, we discuss why the customization in the 3D printing field represents a challenging playground for SPL engineering.
Year
DOI
Venue
2014
10.1145/2648511.2648526
SPLC
Keywords
Field
DocType
3d printing,software product lines,three-dimensional graphics and realism,general,customization
Mass customization,Systems engineering,Software engineering,Computer science,Reuse,Software,3d design,Software product line,3D printing,Exploratory research,Personalization
Conference
Citations 
PageRank 
References 
6
0.54
12
Authors
4
Name
Order
Citations
PageRank
Mathieu Acher174752.36
Benoit Baudry22000118.08
Olivier Barais372461.99
Jean-Marc Jézéquel43050219.89