Title
Playing with SHULE: surgical haptic learning environment
Abstract
The application of the Information and Communication Technologies to different disciplines such as surgical education opens new possible ways to carry out teaching and learning processes. While surgery used to be linked to the use of physical models, techniques such as Virtual Reality make possible new and more economic ways to learn. Virtual reality allows students to practice with virtual objects, with a very low cost. This may help those students to develop different skills. Some of them can be related with touch sense, which involves the addition of haptic interfaces to virtual reality simulators. The present work does not aim to do a specific haptic simulator to learn a surgical technique; the idea is to present a framework to build haptic surgical simulators to be used with educational proposes. In order to increase users motivation in the simulations are represented as serious games. The information of the simulations is sent to the LMS in a transparent way for the user, and once there students and teachers can evaluate it. In this way the framework enables the definition of serious games based in haptic simulations.
Year
DOI
Venue
2014
10.1145/2669711.2669907
TEEM
Keywords
Field
DocType
haptic simulator,design,virtual reality,human factors,frameworks,serious games,computer-assisted instruction,surgery simulator,haptic i/o,performance,e-learning framework
Virtual reality,Computer science,Human–computer interaction,Information and Communications Technology,Learning environment,Multimedia,Haptic technology,Surgery simulator
Conference
Citations 
PageRank 
References 
3
0.46
18
Authors
4
Name
Order
Citations
PageRank
Gonzalo Esteban1102.35
Camino Fernández27115.90
Miguel Á. Conde36719.97
Francisco José García Peñalvo4728125.65