Title
Interactive games for preservation and promotion of sporting movements
Abstract
In this paper we describe two interactive applications for capturing the motion signatures associated with key skills of traditional sports and games. We first present the case for sport as an important example of intangible cultural heritage. We then explain that sport requires special consideration in terms of digitization for preservation as the key aspects to be digitized are the characteristic movement signatures of such sports. We explain that, given the nature of traditional sporting agencies, this requires low-cost motion capture technology. Furthermore we argue that in order to ensure ongoing preservation, this should be provided via fun interactive gaming scenarios that promote uptake of the sports, particularly among children. We then present two such games that we have developed and illustrate their performance.
Year
Venue
Keywords
2014
Signal Processing Conference
computer games,history,image motion analysis,sport,virtual reality,characteristic movement signatures,intangible cultural heritage,interactive games,low-cost motion capture technology,motion comparison,motion signature capture,sporting movement preservation,sporting movement promotion,virtual reality,Low cost motion capture,digital preservation,motion comparison,virtual reality
Field
DocType
ISSN
Motion capture,Digitization,Virtual reality,Computer science,Image processing,Intangible cultural heritage,Multimedia
Conference
2076-1465
Citations 
PageRank 
References 
0
0.34
0
Authors
11
Name
Order
Citations
PageRank
Noel E. O'Connor12137223.20
Yvain Tisserand251.50
Anargyros Chatzitofis3648.74
François Destelle4545.72
Jon Goenetxea5123.70
Luis Unzueta6707.93
Dimitrios Zarpalas730333.96
Petros Daras81129131.72
Mariate Linaza900.68
Kieran Moran106910.93
Nadia Magnenat-Thalmann115119659.15