Abstract | ||
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Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaze-touch, a technique that combines the two modalities based on the principle of 'gaze selects, touch manipulates'. Gaze is used to select a target, and coupled with multi-touch gestures that the user can perform anywhere on the surface. Gaze-touch enables users to manipulate any target from the same touch position, for whole-surface reachability and rapid context switching. Conversely, gaze-touch enables manipulation of the same target from any touch position on the surface, for example to avoid occlusion. Gaze-touch is designed to complement direct-touch as the default interaction on multi-touch surfaces. We provide a design space analysis of the properties of gaze-touch versus direct-touch, and present four applications that explore how gaze-touch can be used alongside direct-touch. The applications demonstrate use cases for interchangeable, complementary and alternative use of the two modes of interaction, and introduce novel techniques arising from the combination of gaze-touch and conventional multi-touch. |
Year | DOI | Venue |
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2014 | 10.1145/2642918.2647397 | UIST |
Keywords | Field | DocType |
input devices and strategies,multi-touch,gaze input,interactive surface,multimodal ui | Modalities,Design space,Computer vision,Use case,Gaze,Computer science,Gesture,Reachability,Human–computer interaction,Artificial intelligence,Multi-touch,Context switch | Conference |
Citations | PageRank | References |
26 | 0.81 | 24 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ken Pfeuffer | 1 | 172 | 14.64 |
Jason Alexander | 2 | 548 | 35.00 |
Ming Ki Chong | 3 | 266 | 11.90 |
Hans Gellersen | 4 | 3476 | 270.83 |