Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens | 0 | 0.34 | 2021 |
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs | 1 | 0.40 | 2021 |
Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension | 0 | 0.34 | 2021 |
I’m in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality | 0 | 0.34 | 2021 |
Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets | 0 | 0.34 | 2021 |
Artention: A Design Space For Gaze-Adaptive User Interfaces In Augmented Reality | 0 | 0.34 | 2021 |
Altering Non-verbal Cues to Implicitly Direct Attention in Social VR | 0 | 0.34 | 2021 |
GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns | 0 | 0.34 | 2020 |
Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality | 0 | 0.34 | 2020 |
Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze | 0 | 0.34 | 2020 |
PIANX - A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality. | 0 | 0.34 | 2020 |
StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality | 0 | 0.34 | 2020 |
Behavioural Biometrics in VR - Identifying People from Body Motion and Relations in Virtual Reality. | 4 | 0.42 | 2019 |
Exploring the domestication of thermal imaging | 0 | 0.34 | 2019 |
Go for GOLD - Investigating User Behaviour in Goal-Oriented Tasks. | 0 | 0.34 | 2019 |
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments | 0 | 0.34 | 2019 |
GazeButton: enhancing buttons with eye gaze interactions | 0 | 0.34 | 2019 |
Time- and space-efficient eye tracker calibration | 0 | 0.34 | 2019 |
Experience Sampling as Information Transmission: Perspective and Implications. | 2 | 0.37 | 2018 |
Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces. | 0 | 0.34 | 2018 |
Analysis and Modeling of Grid Performance on Touchscreen Mobile Devices | 3 | 0.39 | 2018 |
Look together: using gaze for assisting co-located collaborative search. | 14 | 0.61 | 2017 |
Thumb + Pen Interaction on Tablets. | 6 | 0.41 | 2017 |
Gaze + pinch interaction in virtual reality. | 8 | 0.44 | 2017 |
Gaze and Touch Interaction on Tablets. | 10 | 0.46 | 2016 |
Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. | 9 | 0.42 | 2016 |
GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. | 1 | 0.35 | 2016 |
Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze | 16 | 0.57 | 2015 |
A collaborative gaze aware information display | 6 | 0.43 | 2015 |
Gaze-touch: combining gaze with multi-touch for interaction on the same surface | 26 | 0.81 | 2014 |
Pursuits: eye-based interaction with moving targets | 13 | 0.64 | 2013 |
Pursuit calibration: making gaze calibration less tedious and more flexible | 47 | 1.70 | 2013 |
Investigating mid-air pointing interaction for projector phones | 6 | 0.48 | 2012 |