Abstract | ||
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We present the interaction design and the component architecture of an adaptive\\authoring system based on a consumer-range 3D input device. We claim that this\\system can help both novice and experienced users performing authoring tasks in\\a 3D authoring environment. The system uses a keyboardless\\self-adaptive interaction controller built upon a rule-based system that learns\\and infers the user's behavior/condition on the fly according to her actions;\\rearranging rules when necessary and suggesting breaks to avoid performance\\drops caused by fatigue or the so-called gorilla-arm effect. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2670444.2670456 | IHM |
Keywords | Field | DocType |
3d authoring,gestural input,miscellaneous | Control theory,Architecture,Interaction design,Computer science,On the fly,Authoring system,Human–computer interaction,Multimedia,Input device | Conference |
Citations | PageRank | References |
0 | 0.34 | 7 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alexis Heloir | 1 | 180 | 18.54 |
Fabrizio Nunnari | 2 | 88 | 14.54 |
Christophe Kolski | 3 | 546 | 67.70 |