Title
Diagetic vs. non-diagetic game displays
Abstract
The method used to display game information, either overlay or in-game, in first-person shooters, likely has a measurable impact on player performance. Quantitative research is needed in this area, as game designers are pushing for heads-up displays to be as minimal as possible. This is especially important for the smaller screens (such as tablets and even cellular devices), which are now being targeted by this genre. Quantifying the effect of information displays across different screen sizes (small as well as traditional monitors and TVs) will allow for interfaces which improve the user's performance and gameplay experience.
Year
DOI
Venue
2014
10.1109/GEM.2014.7048111
Games Media Entertainment
Keywords
Field
DocType
head-up displays,screens (display),tv monitor,cellular device,diagetic game display,first-person shooter,heads-up display screen,nondiagetic game display,player performance,tablet,heads-up displays,diagetic user interfaces,games,user interfaces,navigation,visualization
Visualization,Computer science,Game design,Software,Human–computer interaction,Overlay,User interface,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
2
Authors
3
Name
Order
Citations
PageRank
Margaree Peacocke141.26
Robert J. Teather232933.04
Jacques Carette300.34