Name
Affiliation
Papers
ROBERT J. TEATHER
York University, Toronto, Canada
64
Collaborators
Citations 
PageRank 
69
329
33.04
Referers 
Referees 
References 
651
660
484
Search Limit
100660
Title
Citations
PageRank
Year
Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast00.342022
Multi-Touch Smartphone-Based Progressive Refinement VR Selection00.342022
Virtual Reality And Augmented Reality In Social Learning Spaces: A Literature Review20.372021
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments00.342021
Selection Performance Using a Scaled Virtual Stylus Cursor in VR.10.342020
Evaluating discrete viewpoint control to reduce cybersickness in virtual reality40.412020
NIDIT: Workshop on Novel Input Devices and Interaction Techniques00.342020
A Fitts’ Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality20.352020
Camera-Based Selection With Cardboard Hmds00.342019
Circles: exploring multi-platform accessible, socially scalable VR in the classroom00.342019
Towards A Framework On Accessible And Social Vr In Education00.342019
Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality00.342019
Session details - Session H1 - Prediction, Adaptation, and Bias.00.342018
Viewpoint Snapping to Reduce Cybersickness in Virtual Reality00.342018
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations.00.342018
EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays10.342018
Look to Go: An Empirical Evaluation of Eye-Based Travel in Virtual Reality.00.342018
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users.70.512017
Head vs. eye-based selection in virtual reality.00.342017
Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality.00.342017
Haptobend: shape-changing passive haptic feedback in virtual reality.50.492017
The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality.120.822017
A head coupled cursor for 2D selection in virtual reality.00.342017
Player performance with different input devices in virtual reality first-person shooter games.00.342017
A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor.30.412017
Tilt-Touch synergy: Input control for "dual-analog" style mobile games.20.402017
SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games.00.342016
Workshop proposal: Game UI design, evaluation, and user research10.452015
Effects of Bezel Size in Large Tiled Display Gaming00.342015
Effects of interior bezel size and configuration on gaming performance with large tiled displays00.342015
Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games40.592015
Serious mods: A case for modding in serious games pedagogy00.342015
Factors Affecting Mouse-Based 3D Selection in Desktop VR Systems20.362015
Differences in Perspective and Software Scaling00.342015
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces70.592015
INSPECT: Extending plane-casting for 6-DOF control50.492015
Uniform vs. non-uniform scaling of shooter games on large displays00.342015
Visual aids in 3D point selection experiments170.672014
Performance of modern gaming input devices in first-person shooter target acquisition60.712014
Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques50.422014
Position vs. velocity control for tilt-based interaction130.672014
Screen scaling: effects of screen scale on moving target selection40.442014
HoloLeap: towards efficient 3D object manipulation on light field displays40.412014
Scale effects in "bullet hell" games10.362014
Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection50.462014
Diagetic vs. non-diagetic game displays00.342014
Comparing Order of Control for Tilt and Touch Games.50.702014
Depth cues and mouse-based 3D target selection10.362014
Pointing at 3d target projections with one-eyed and stereo cursors361.602013
Novel metrics for 3D remote pointing.20.462013
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