Title
Usability testing of gaming and social media applications for stroke and cerebral palsy upper limb rehabilitation.
Abstract
As part of the FEATHERS (Functional Engagement in Assisted Therapy Through Exercise Robotics) project, two motion tracking and one social networking applications were developed for upper limb rehabilitation of stroke survivors and teenagers with cerebral palsy. The project aims to improve the engagement of clients during therapy by using video games and a social media platform. The applications allow users to control a cursor on a personal computer through bimanual motions, and to interact with their peers and therapists through the social media. The tracking applications use either a Microsoft Kinect or a PlayStation Eye camera, and the social media application was developed on Facebook. This paper presents a usability testing of these applications that was conducted with therapists from two rehabilitation clinics. The "Cognitive Walkthrough" and "Think Aloud" methods were used. The objectives of the study were to investigate the ease of use and potential issues or improvements of the applications, as well as the factors that facilitate and impede the adoption of technology in current rehabilitation programs.
Year
DOI
Venue
2014
10.1109/EMBC.2014.6944402
EMBC
Keywords
Field
DocType
social media platform,playstation eye camera,microsoft kinect,social media application,video games,cerebral palsy upper limb rehabilitation,think aloud method,gaming application,facebook,patient rehabilitation,cognitive walkthrough method,medical computing,social networking (online),patient treatment,computer games,usability testing
Rehabilitation,Social network,Social media,Usability,Cerebral palsy,Personal computer,Psychology,Human–computer interaction,Cognitive walkthrough,Think aloud protocol,Multimedia
Conference
Volume
ISSN
Citations 
2014
1557-170X
1
PageRank 
References 
Authors
0.34
2
5