Title
Scale effects in "bullet hell" games
Abstract
We experimentally evaluate display size in arcade style "bullet hell" shooter games. Two scaling methods were compared: uniform, and non-uniform. Results indicate a strongly linear increase of performance with display diagonal size. This was more pronounced with non-uniform scaling.
Year
DOI
Venue
2014
10.1109/GEM.2014.7048110
Games Media Entertainment
Keywords
Field
DocType
computer games,display devices,arcade style bullet hell shooter games,display diagonal size,display size,nonuniform scaling,scale effects,scaling methods,scale,games,human factors,humanoid robots,visualization
Diagonal,Display size,Computer graphics (images),Visualization,Computer science,Software,Scaling,Humanoid robot
Conference
Citations 
PageRank 
References 
1
0.36
6
Authors
3
Name
Order
Citations
PageRank
Robert J. Teather132933.04
Manivanna Thevathasan210.70
Jacques Carette310.36