Title
Audio games as educational tools: Design principles and examples
Abstract
Audio-Games (AGs) are electronic games that mainly (or exclusively) implement auditory means to express the game's plot, mechanics and content. AG players need to concentrate on perceiving sound, in order to understand and play the game. Recent developments in the field of edutainment suggest that AGs can be implemented not only as entertaining systems, but also as valid tools for research and education on any curriculum related (but no limited) to acoustics and sound studies. This paper will first discuss existing approaches to organizing the sonic content of an AG. Then it will propose a methodology for designing an AG for educational purposes. Finally, a case-study consisting of the development of two educational AGs related to the issue of noise will be demonstrated, on which the proposed methodology is applied.
Year
DOI
Venue
2014
10.1109/GEM.2014.7048083
Games Media Entertainment
Keywords
DocType
Citations 
computer aided instruction,computer games,ag,acoustics,audio games,educational tools,edutainment,electronic games,game content,game mechanics,game plot,sonic content,sound studies,noise,navigation,materials,visualization,shape,games
Conference
1
PageRank 
References 
Authors
0.37
5
4
Name
Order
Citations
PageRank
Emmanouel Rovithis151.60
Andreas Floros28016.12
Andreas Mniestris310.37
Nikolas Grigoriou410.37