Title
Discontinuity meshing for accurate radiosity
Abstract
An algorithm for compactly and accurately capturing the illumination of a diffuse polyhedral environment caused by an area light source is presented. The algorithm constructs a discontinuity mesh that explicitly represents discontinuities in the radiance function as boundaries between mesh elements. A piecewise quadratic interpolant is used to approximate the radiance function, preserving the discontinuities associated with the edges in the mesh.<>
Year
DOI
Venue
1992
10.1109/38.163622
IEEE Computer Graphics and Applications
Keywords
Field
DocType
computational geometry,ray tracing,rendering (computer graphics),accurate radiosity,area light source,diffuse polyhedral environment,discontinuity mesh,discontinuity meshing,illumination,photorealism,piecewise quadratic interpolant,radiance function
Ray tracing (graphics),Mathematical analysis,Computer science,Interpolation,Discontinuity (linguistics),Artificial intelligence,Geometry,Piecewise,Computer vision,Classification of discontinuities,Rendering (computer graphics),Radiosity (computer graphics),Radiance
Journal
Volume
Issue
ISSN
12
6
0272-1716
Citations 
PageRank 
References 
82
9.68
15
Authors
3
Name
Order
Citations
PageRank
Dani Lischinski15465340.85
Filippo Tampieri215720.16
Donald P. Greenberg348841568.57