Abstract | ||
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This paper describes a new joint model for articulated human skeletons. The model is based in human anatomy and was conceived for use in medical applications. In this model, we try to overcome some limitations of other models used in computer graphics. For validation, we compared a knee modeled by our approach with a simulator, a plastic model of a knee, and images taken during a video-arthroscopy |
Year | DOI | Venue |
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2002 | 10.1109/CA.2002.1017540 | Geneva |
Keywords | Field | DocType |
digital simulation,medical computing,physiological models,solid modelling,virtual reality,computer graphics,digital simulation,human anatomy,joint models,joints motion ranges,virtual human skeletons | Virtual reality,Computer graphics (images),Solid modelling,Virtual actor,Engineering,Computer graphics,Human anatomy | Conference |
ISSN | ISBN | Citations |
1087-4844 | 0-7695-1594-0 | 14 |
PageRank | References | Authors |
0.98 | 4 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Anderson Maciel | 1 | 177 | 31.16 |
Luciana Porcher Nedel | 2 | 127 | 19.55 |
Carla M. D. S. Freitas | 3 | 332 | 23.97 |